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jeudi 23 décembre 2010

Transform Photo into Watercolor Painting



Preparation

There are plenty of great stock images to choose from Night Fate Stock of deviantArt. I’m using one of them for this tutorial.

Download Scenery image.

All rights of these resources belong to their respective owners.





Step 1 – Applying Smart Blur

Create a new document with size 750×550 pixels. Open up the Scenery image, drag into the document and resize it so it fits nicely. Rename this layer as Landscape.

Duplicate Landscape layer. Rename the new layer as Blur Landscape.

Go to Filter > Blur > Smart Blur. Set the Radius to 10 and Threshold to 30.





Step 2a – Applying Glowing Edges

Duplicate the Landscape layer again. Rename the new layer as Outlines. Drag the Outlines layer to be above Blur Landscape layer.

Go to Filter > Stylize > Glowing Edges. Set the Edge Width to 1, Edge Brightness to 12 and Smoothness to 15.

Go to Image > Adjustments > Invert. Then follow by Image > Adjustments > Desaturate.





Step 2b – Applying Glowing Edges

Set the Blend Mode of Outlines layer to Multiply.

Set the Opacity of this layer to 80.





Step 3 – Create Painting Layer

Duplicate the Blur Landscape layer. Rename this new layer as Painting.

Select the Painting layer and go to Image > Adjustments > Invert. Set the Blend Mode to Color Dodge.





Step 4 – Paint with Dry Brush

Set the foreground color to #000000.

Select the Brush tool and open up the presets. Choose Dry Brush. Set the Opacity of this brush to 10%.

Paint briefly over the Painting layer and you will get the effect shown on the left.





Step 5a – Applying Watercolor Effect

Select the Brush tool and open up the presets again. Click on the right pointing arrow and load Wet Media Brushes. Choose Watercolor Textured Surface Brush. Set the Opacity of this brush to 50%. Reduce the brush size to 15pt.

Zoom in and paint the water well on the Painting layer. Use short, random strokes that follow the shape of the water well.





Step 5b – Applying Watercolor Effect

Increase the size of the brush to 100pt.

Use long strokes this time for the sky. Gradually build up the depth of color by painting over certain areas more than once.

To give an impression of real watercolor, it will be good to leave small areas of white here and there.





Step 5c – Applying Watercolor Effect

Repeat the same method on Step 5b for the grasses.





Step 5d – Applying Watercolor Effect

Reduce the brush size to 30pt.

Same thing here, paint short vertical strokes of grasses on the Painting layer.





Step 6 – Apply Watercolor Filter

Duplicate the original Landscape layer. Rename this new layer as Details. Rearrange this Details layer to be the top-most layer.

Go to Filter > Artistics > Watercolor. Set the Brush Details to 12, Shadow Intensity to 0, Texture to 3.

Set the Blend Mode of this layer to Luminosity and Opacity to 25%.





Optional

And we’re done! Hope you enjoy this tutorial!

I enhanced the depth and colors of the painting further with a Levels Adjustment Layer. The settings are 9, 1.07, 203.

Click here to view the final image.

Create an Action Pack Movie Scene


Preparation:

I came across a very nice shot from jademacalla. Reminds me alot on 007. We also need a jail background.

Download REQ15 image.
Download Eastern State Penitentiary image.

All rights of these resources belong to their respective owners.



Step 1 – Setting Up Background:

Create a new document with size 750×550 pixels.

Open up the Eastern State Penitentiary image, drag into the document and resize it like the one shown in the diagram. Rename this layer as Jail.



Step 2 – Adding Lens Blur:

Duplicate the Jail layer and rename it as Blurred Jail.

Select the Jail layer and go to Filter > Blur > Lens Blur. Check on Faster, set Blur Focal Distance to 0, Iris Shape to Hexagon(6), Radius to 25, Blade Curvature to 0, Rotation to 0, Brightness to 0, Threshold to 255, Noise to 0 and Distribution to Uniform.



Step 3a – Cropping Figure:

Open up REQ15 image.

Crop out the figure using Pen tool or one of the extraction methods state here.



Step 3b – Cropping Figure:

Drag the figure as a layer above the Jail layers. Rename this figure layer as Hero. Resize the figure so it looks similar to the one on the left.

Select the Soft Eraser tool with size 800pt, click once at the center of Blurred Jail layer.



Step 4a – Adding Shadow:

Create a new layer above Hero and name it as Shadow.

Fill the layer with #000000 using Paint Bucket. Set the opacity of this layer to 80%.



Step 4b – Adding Shadow:.

Select the Soft Eraser tool with size 800pt, click once at the center of Shadow layer.



Step 5 – Adding Saturation Effect:

Create a Hue/Saturation Adjustment layer above all layers.

Set the Hue to 0, Saturation to -40 and Lightness to 0.



Step 6 – Adding Exposure Effect:

Create a Exposure Adjustment layer above all layers.

Set the Exposure to +0.6, Offset to -0.01 and Gamma Correction to 1.2.



Step 7 – Adding Levels Effect:

Create a Levels Adjustment layer above all layers.

Set the values to 20, 1, 240 and you are done!



Optional:

I have added another Hue/Saturation Adjustment layer and check on Colorize. Set the Hue to 120, Saturation to 25 and Lightness to 0. Set the opacity of this adjustment layer to 50%

I also included a top and bottom border to make it look cinematic. Hope you enjoy this tutorial!

Click here to view the final image.

Create a Retro Pop Art in Photoshop


Preparation

We will be using Keeley Hazell image again for this Retro Pop Art tutorial.

Click here to download Keeley Hazell image.

All rights of these resources belong to their respective owners.



Step 1 – Understanding Pen Tool

There are 2 types of path strokes, with and without Simulate Pressure.

Set the Brush to 1pt and draw a straight path with Pen tool. Right-click on the path and select Stroke Path. Select Brush, uncheck Simulate Pressure and you will get a line like the top example.

Select the Brush tool and open up Brushes palette located at top right of Options bar. Check on Shape Dynamics and enter the settings shown in the diagram. Close the palette once you are done.

Set Brush size to 3pt and draw a straight path with Pen tool. Right-click on the path and select Stroke Path. But check on Simulate Pressure this time. You will get a line like the bottom example.



Step 2 – Tracing the Figure

Create a new document of size 750×550 pixels. Drag Keeley Hazell image in and create a new layer above and name it as Outline.

Using the technique in Step 1, path the general outline with Pen tool. Set Brush to 1pt and stroke your path without Simulate Pressure.

Draw the paths for hair and other details. Set Brush to 3pt and stroke these paths with Simulate Pressure.



Step 3a – Painting Figure

Create a new layer below Outline and name it as Skin.

Set the foreground color to #E6B292. Using the Brush tool with a comfortable size (like 15-20pt), paint the skin as shown in the diagram.



Step 3b – Painting Figure

Create a new layer below Skin and name it as Hair.

Set the foreground color to #795229 and paint the hair as shown in the diagram.



Step 3c – Painting Figure

Create a new layer above Skin and name it as Shirt.

Set the foreground color to #9E5D18 and paint the shirt as shown in the diagram.



Step 3d – Painting Figure

Create a new layer above Shirt and name it as Face.

Set the foreground color to #000000 and paint the eyes, eyebrows, ear and nose.

Set the foreground color to #FFFFFF and paint the teeth then #EC6060 for the lips.



Step 4a – Adding Halftone Effect

Hide all the layers except for the original image of Keeley Hazell.

Go to Image > Adjustments > Desaturate. Then Image > Adjustments > Threshold. Set the levels to 80 and hit OK.



Step 4b – Adding Halftone Effect

Go to Filter > Pixelate > Color Halftone.

Set the Max Radius to 6 and Channel 1, 2, 3 and 4 to 0. You should get a nice black-white halftone effect like the one on the left.



Step 4c – Adding Halftone Effect

Select this halftone layer and arrange it to be the topmost layer on the panel. Set Blend Mode of this layer to Soft Light and Opacity to 50%.

Unhide all the other layers under it.



Step 5a – Adding Background

Create a new layer below everything and name it as Background.

Set the foreground color to #662855 and background color to #3B022D. Make a linear gradient across the screen diagonally.



Step 5b – Adding Background

Select the Custom Shape tool, click on Shape Layers and then choose Registration Target 2 from the preset list.

Set the foreground color to #4953BD and draw a big burst like the one in the diagram. Set the opacity of this layer to 30%.



Optional

I have added another halftone effect to the background to complete the design.

Hope you have enjoyed this tutorial and I wish you a Happy New Year!

Click here to view the final image.

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Making of a Sexy Humanoid



Preparation:

After googling for some time, I found this stunning wallpaper of Danielle Lloyd suitable for this tutorial.

Click here to download Danielle Lloyd wallpaper.

All rights of these resources belong to their respective owners.





Step 1 – Removing Background:

Create a document with size 1020×748 pixels. Open up Danielle Lloyd wallpaper and drag it as a new layer into the document.

Extract model out of the background using Pen tool.

Refer to this post for other methods on extraction.





Step 2 – Drafting the Grooves:

Create a new layer above the model and name it as Draft Lines

Using the Brush tool, with size around 20pts, foreground color set to #000000 and opacity to 50%, draw roughly how you want the grooves to look generally.

The joints are all drawn as circles while the rest are straight lines.





Step 3a – Painting Grooves:

Create a new layer above the Draft Lines and name it as Grooves.

We will concentrate on all the circular joint areas first. Using the Elliptical Marquee tool, draw a circular selection and fill it with #000000 like the one shown in the diagram.





Step 3b – Painting Grooves:

Create another circular selection, slightly smaller than the one you done earlier.

Move the selection a little towards top right of the black circle. Press Delete once you get something like the example.

Repeat Step 3a and 3b for rest of the joint areas.





Step 3c – Painting Grooves:

Using the Brush tool, set the size to 3pt and color to #000000, paint in the remaining grooves.

Notice that I curved all the edges so that it looks better. There is no fixed areas for the grooves. Add in more where you think is appropriate.





Step 4 – Apply Surface Blur:

Select the Model layer and go to Filter > Blur > Surface Blur.

Set the Radius to 5 and Threshold to 8.





Step 5 – Adding Highlights:

While still on the Model layer, select the Dodge tool, set the size to 5pt and use it to highlight the bottom and left edges of each pieces.

This step is to enhance the depth of the grooves.





Step 6 – Adding Shadows:

Similar to Step 5, but this time use the Burn tool, set the size to 5 pt to darken the top and right edges of every pieces.





Step 7a – Adding a 3D Background:

Choose one of the 3D renders over here.

Place the 3D render below all the layers and set its opacity to 30%.





Step 7b – Adding a 3D Background:

Duplicate the same 3D render and set its opacity to 100% this time.

Shift and resize it so it is different from the one at the background.





Step 7c – Adding a 3D Background:

Then duplicate this 3D render and go to Filter > Blur > Gaussian Blur. Set the radius to 20.

Set the Blend Mode of this duplicated render to Screen and we are done!

Hope you like this tutorial.
Click here to view the final image.


This tutorial is inspired by the amazing humanoid works from MichaelO. What I have written above only display the basic concept. There are more details to look into in order to achieve the effects in the examples below.
Check out MichaelO’s DeviantArt gallery here.


AmalgaMATEII


AmalgaMATE